Tino Garcia · Senior Product Designer
Tino Garcia
Senior Product Designer · Los Angeles

Tino Garcia

Senior Product Designer and UX Design Leader specializing in high-scale B2C and subscription platforms.

Get in touch
Portrait of Tino Garcia
+22.4%
Registered-to-paid conversion
TFC.tv
+20%
Onboarding activation and completion
Swagbucks
+17%
User lifetime value
Swagbucks
120M
Members on the platform I redesigned onboarding for
Prodege
Teams I've designed for
Prodege
ABS-CBN
Beachbody (now BODi)
Impremedia

Select projects

These are some of the projects I'm most proud of and demonstrate my essential experience design and user research skills.

BODi (formerly Beachbody)Coming soon
Boosting Beachbody's Conversion with Data-Driven UX & Storytelling
FreelanceComing soon
AI Virtual Assistant for AuraCash - Autonomous Banking Concierge
How I work

Three habits behind the numbers

01
Agree on the metric first

I define success with Product and data partners before the first wireflow, so design work is judged against the funnel rather than against taste.

02
Sequence value before the ask

Free episodes before the paywall, a paid task before the profile. Ordering the asks correctly has been my strongest growth lever.

03
Name the tradeoffs

Every decision has a price. I state what I chose, what it cost, and what I flagged as follow-up work.

Peer testimonials

What colleagues say

“
Tino was an incredible mentor to me during my time at Prodege. He has an excellent mix of design craft, problem-solving, and user-centered thinking that I learned so much from. He was always approachable and generous with his knowledge, and he created space for me to grow by sharing feedback, guidance, and encouragement. Working with him gave me more confidence in my role and helped me develop as a designer overall. He also made the process enjoyable and easy, which elevated both the experience and the final work. I’d jump at the chance to work with him again.
Tiffany LimProduct Designer, Prodege
“
Tino over-delivers on every project. He is a collaborator who wants to work with others to build the best app user experience, every time. His level of work is very consistent, high quality, reliable and profitable.
Matt SpeckerVP of Product - Mobile, Prodege
“
As a player and coach, (Tino's) passion to create with purpose and intent inspired those around him to come together and do their very best work. He goes above and beyond striving to create beautiful, memorable, and meaningful experiences. Tino always ensured the team was executing with TFC users and company short/long-term business goals top of mind, at all times. 

Tino is a humble, thoughtful, and generous leader. We had a great time working together. I hope we will have the opportunity to collaborate again in the future. 
Salve Retuta PascualManaging Creative Director, Cainkade (client partner, TFC.tv)
“
Tino is an extremely talented designer who possesses a strong understanding of good design, a keen eye for detail, and a strong work ethic. I've had the opportunity to work with Tino closely for the last 2 years and his impeccable design skills, can-do attitude and professionalism never ceases to amaze me. He puts forth a positive attitude that is infectious and has inspired many designers on our team (including myself). 
Sherlyn SooSenior Interactive Designer, Beachbody
Case study · Swagbucks App Onboarding · Prodege

Reducing choice paralysis in a 120M-user rewards app.

Increasing onboarding activation and completion by 20%

A data-led onboarding redesign to cut acquisition cost and lift early retention. Swagbucks was paying to acquire users it lost in the first five minutes.

Role
Senior Product Designer, leading the onboarding rewrite
Timeline & team
12 weeks. Two designers, PM, front- and back-end dev, QA
Platforms
iOS and Android
Success metric
First-task completion in the opening session
At a glance
Problem

New sign-ups landed on an uncurated wall of tasks and left before completing one.

What I did

Set first-task completion as the north star, then designed a guided first earn, progressive profiling with a swipe feed, and streaks, quests and stories.

Outcome

Six months after launch, four numbers moved.

+20%
Onboarding activation
+22%
Day-1 retention
+18%
Day-30 retention
+17%
User lifetime value
01 · The problem

The app opened with every option instead of a first step.

Swagbucks is the rewards platform under Prodege, with 120M members and more than $2B paid out across shopping, casual gaming, and survey research. New sign-ups landed on an uncurated wall of tasks. Leadership read the drop-off as an acquisition spend problem. The funnel data read it as a first-session problem.

The app we inherited, 2022.
01
Choice paralysis

A text-heavy, uncurated task list met new members before they had picked anything.

02
Unearned trust

In a category crowded with scams, confusion reads as illegitimacy. Users left to verify the app was real.

03
No habit loop

Nothing in the first session gave a reason to open the app a second time.

Design question
How might we get a new member to one completed, paid task fast enough to earn their trust, and give them a reason to return tomorrow?
02 · North star

We agreed on what success meant before we agreed on the design.

The north star
First-task completion

Not sign-ups, not screens seen. One completed, paid task in the opening session — the shortest honest proof the platform worked.

I defined it with Product Management and the data analysts, so design work was judged against the funnel rather than against taste.

Supporting measures · +
Onboarding completion
Did members finish the guided flow, or abandon partway?
Day-7 retention
Did the first session build a habit or just a transaction?
Earning frequency
How often a member returned to complete another task.
03 · Process

I ran the rewrite as a funnel problem across twelve weeks.

Month 01
Discovery
Stakeholder workshops · quantitative surveys, n=500+ · funnel drop-off audit · journey map
Month 02
Strategy
Two-stage flow architecture · progressive profiling · swipe feed · gamified retention system
Month 03
Validation
Unmoderated usability testing · accessibility audit · hi-fi UI · dev hand-off and QA
Post-launch
Measurement
Activation and retention reads · LTV cohort tracking · cross-functional retro
04 · Research

Intent to earn was high. Abandonment spiked before the first task.

I paired wide-scale surveys with unmoderated diagnostics, then read both against the funnel with Product and Engineering to find where the journey actually broke.

500+survey respondents, segmented into three earning verticals
“Always a hunt involved... you're trying to pick up on how this actually works.”
— Qualitative participant
Where the journey broke · +
Entry
Sign-up intent was strong, but abandonment spiked immediately after email verification.
First session
Members left before interacting with a single task. The uncurated feed triggered paralysis, then doubt about legitimacy.
Return
Those who did earn once rarely came back. Nothing carried momentum into a second visit.
05 · Insight · Trust

Pay out before asking for commitment.

In a category crowded with scams, members arrive skeptical. Retention is won or lost in the first five minutes, and only a real, visible reward closes the gap. A guided first earn turned onboarding into the proof.

Proof → trust → commitment
The guided first earn: payout up front, a short guaranteed task, then a completion moment.
The three moves · +
  1. 1
    Show the payout up front. Task, effort, and reward stated plainly before a member starts.
  2. 2
    Land the first reward fast. A short, guaranteed task inside the opening session, no card, no wait.
  3. 3
    Celebrate the milestone. A high-polish completion moment anchors the peak-end memory.
06 · Insight · Choice

Curation beats catalogue, and forms are the wrong way to earn it.

A curated feed needs preference data, and preference data usually costs a long form. To avoid trading one drop-off for another, the profile had to be gathered through engaging micro-moments instead.

Wall of tasks → personalised feed
Progressive profiling, then a swipe feed that keeps learning.
Members categorised interests three times faster than the legacy form, and reported 40% less perceived effort.
How it works · +
Smart Start
Six high-value questions in about ten seconds, routing members to surveys, games, or shopping.
Swipe
A card-sorting mental model: right captures interest, left removes that noise for good.
07 · Insight · Habit

One completed task is a transaction. A habit needs a next reason.

Members who earned once tended to stay inside the single vertical they arrived for, and then stopped. Retention depended on giving them momentum to carry forward and a path into the verticals they had never tried.

Earn → momentum → return
StreaksA seven-day visual loop that makes consecutive-day momentum worth protecting.
QuestsBundled micro-tasks pairing a survey with a two-minute game, walking members into unfamiliar verticals.
StoriesShort-lived, high-value opportunities surfaced from swipe data, using a familiar mobile pattern.
+18%
Day-30 retention, post-launch lift. The cross-vertical lift came from quests.
08 · Alignment

The flow shipped because five functions shared one metric.

Onboarding touches acquisition spend, the task marketplace, and the release train at once. I ran the working sessions that turned five separate mandates into one measurable outcome, and I owned the tradeoffs when they conflicted.

Who owned what · +
Design
Owned the journey and the order of the asks. I held the line on earning before profiling.
Product
Owned the activation target and co-defined first-task completion as the north star.
Marketing
Wanted profile data early for targeting. We traded form fields for implicit swipe signal.
Engineering
Mapped funnel constraints that set what personalisation could read in real time.
QA
Caught the reward-state and accessibility edge cases before the staged rollout.
09 · Decisions

I made three tradeoffs to ship inside twelve weeks.

DecisionWhat I choseWhat it cost
Research speed
Rapid internal testing over a longitudinal study, to keep pace with the release train.
No read on how motivation evolves past the measured cohorts. I flagged it as follow-up work.
Method mix
Quantitative research first, so prototypes could be tested and iterated at volume.
Thinner emotional texture. I backfilled it with unmoderated qualitative diagnostics.
Testing budget
Argued for user testing against Product and leadership resistance, and won it by keeping the cost low and the cadence agile.
Smaller samples and my own time absorbing the recruiting and moderation overhead.
10 · Outcomes

Six months in, the lift held from first session to lifetime value.

+20%
Onboarding activation and completion. Primary KPI.
+22%
Day-1 retention. A real reward in session one answered the trust question.
+18%
Day-30 retention. Streaks and quests carried momentum past the first earn.
+17%
User lifetime value. Higher early engagement compounded into revenue.
Four mechanics shipped to iOS and Android: curation, streaks, quests and stories.
Quests, the streak prompt, and the redesigned home screen.
Takeaway

Great onboarding is the first conversation, not the finish line.

A fast, visible reward earned the trust the category withholds by default. Progressive profiling cut the wall of tasks down to a feed. Streaks and quests gave members a reason to return. The gain came from ordering those asks correctly, not from any one feature.

Next up
ABS-CBN · Designing TFC.tv
Turning a legacy portal into a streaming growth engine
Read case study →
Case study · Designing TFC.tv · ABS-CBN

Turning a legacy portal into a streaming growth engine.

Increasing registered-to-paid conversion by 22.4%

A data-led redesign of discovery, conversion, and community for a global Filipino audience. TFC needed to compete for attention, not just modernize its UI.

Role
UX Design Director, leading product design
Timeline & team
6 sprints, 2018–2019. Six-person core, remote dev partner
Platforms
Web, iOS, Android, Roku, Samsung Tizen
Success metric
Registered-to-paid conversion
At a glance
Problem

The paid base had been flat for years. The funnel asked users to commit before the product proved its value.

What I did

Set registered-to-paid as the shared KPI, then designed a freemium entry point, person-aware discovery, and fandom destinations across five platforms.

Outcome

Conversion moved from 3.43% to 4.20% in three months.

+22.4%
Registered → paid
−8.2%
Inactive-user rate
+21.9%
Free-subscriber loyalty
01 · The problem

The funnel asked users to commit before the product proved its value.

The 2014-era experience was cluttered, desktop-first, and built around a portal model. It had to support modern streaming behavior while converting a global diaspora audience from registered viewers into paying subscribers.

The 2014-era TFC.tv portal.
“The paid base had been flat for years. Leadership read that as a marketing problem. The data read it as a funnel problem.”
01
Legacy friction

Dense forms and a hard authentication wall made the path to playback feel like work.

02
Discovery mismatch

Navigation was organized around content taxonomy while audience behavior centered on stars.

03
Weak retention loop

The experience ended at playback instead of extending into participation and community.

Design question
How might we reduce friction to first value, make discovery feel culturally intuitive, and create reasons to stay beyond the episode?
02 · North star

We agreed on the metric before we agreed on the design.

Business KPI
Registered → paid conversion

Owned with Product and Digital Marketing so design work was judged on revenue, not aesthetics.

Experience KPI
Time to play

The shortest honest proxy for whether discovery matched intent.

One pre-launch baseline, one 90-day measurement window, one definition of the lift, signed off by Product before the first wireflow.

3.43%baseline, March 2019
(4.20 − 3.43) ÷ 3.43 = 22.4%
03 · Process

I ran the redesign as a funnel problem across six sprints.

Q4 2018 → launched May 2019 → Q3 2019
Sprints 1–2
Discovery & research
Analytics audit · as-is journey map · funnel drop-off diagnostics · user interviews
Sprints 3–4
Strategy & architecture
Freemium wireflows · celebrity-centric IA · mid-fi prototypes · alignment sessions
Sprints 5–6
Refinement & validation
Hi-fi multi-platform UI · usability testing · TV layout audits · dev handoff and QA
Post-launch
Measurement
90-day KPI read · conversion analytics · churn tracking · cross-functional retro
04 · Research

The data showed three different jobs hiding inside one streaming experience.

I combined behavioral product data with what Product, Digital Marketing, and Social Media already knew about the audience, then tested the picture against qualitative interviews.

The three jobs · +
Entry
Intent on arrival was high, but the log-in wall ended the session before a single video played.
Discovery
Fans searched for a person first, then found the show. The catalog was organized the other way around.
Retention
For a diaspora audience, cultural connection mattered past the end of the episode.
05 · Insight · Conversion

Prove the value of the story before asking for the subscription.

The legacy model put registration and payment too early. We resequenced the funnel so users could sample top programming first and meet the upgrade decision at a moment of demonstrated value.

Value → engagement → upgrade
A freemium entry point turned content into the conversion surface: the end slate lands the upgrade ask at peak engagement.
The three steps · +
  1. 1
    Watch free. First three episodes of flagship shows, no card, every platform.
  2. 2
    Reach the end slate. Engagement is already earned by the story.
  3. 3
    Upgrade. Contextual premium CTA at peak intent.
06 · Insight · Discovery

In this market, the actor is as important as the title.

Fans knew who they wanted to watch before they knew the exact show. Treating artists as first-class navigation objects shortened the distance between intent and playback. Typing a name populates visual artist cards alongside text results, then connects that person directly to their shows, movies, and guest appearances.

Title-first → person-aware discovery
Search became a shortcut from fandom to playback.
Fans skipped the catalog sub-menus entirely, cutting time to play.
07 · Insight · Retention

The product was serving viewers. The audience wanted belonging.

For a global Filipino diaspora, TFC carried cultural meaning beyond entertainment. That reframed retention as participation rather than more content, and show pages became fandom destinations.

Playback → participation → return
Hub
A star's full library — shows, films, variety, guest spots — on one screen.
Posts
A publication layer for exclusive updates, driving daily app opens.
Fans
A message-board feed built natively into the channel page.
+21.9%
free-user loyalty, post-launch lift
08 · Alignment

Fan Tabs shipped because four teams shared one metric.

Community features cut across four org charts. I ran the working sessions that turned four separate mandates into one measurable outcome, and I owned the tradeoffs when they conflicted.

Who owned what · +
Design
Owned the journey and the sequence of the ask. I held the line on free sampling.
Product
Owned the conversion target and signed off the baseline and measurement window.
Digital marketing
Wanted registrations early. We traded form fields for a later, better-timed ask.
Social media
Brought the talent relationships that made celebrity Posts and Fan Tabs deliverable.
09 · Decisions

I made three tradeoffs to keep the core journey coherent.

DecisionWhat I choseWhat it cost
Sampling
Three free episodes before any account, against a marketing ask for earlier registration.
Short-term registration volume, and a harder attribution story for the funnel.
Discovery
Artists as first-class navigation objects, not another filter inside the catalog.
New metadata the CMS was not built for, and ongoing editorial upkeep.
Platform scope
Full community only on web and mobile; TV shipped a lean, lean-back subset.
Design debt across Roku and Tizen that a later release had to pay down.
10 · Outcomes

Conversion moved from 3.43% to 4.20% in three months.

+22.4%
Registered-to-paid conversion, March to June 2019. Primary KPI.
−8.2%
Inactive-user rate. More users stayed active after the portal layout went away.
+21.9%
Free-user loyalty. Community gave the audience a reason to return between episodes.
The redesigned TFC.tv homepage, leading with free episodes.
Takeaway

The strongest growth lever was not a single feature. It was sequencing value.

Free content proved value. Person-aware discovery shortened the path to play. Community gave viewers a reason to return. Together those decisions turned a legacy portal into a more effective streaming product.

Next up
Prodege · Swagbucks App Onboarding
Reducing choice paralysis in a 120M-user rewards app
Read case study →
About me

Senior Product Designer and UX Design Leader specializing in high-scale B2C and subscription platforms.

I thrive at the intersection of habit-forming UX and business growth. My approach centers on scaling platforms through data-informed AI design, robust design systems, and a deep understanding of global user behavior.

I’m currently in Los Angeles and seeking a full-time Product Design role. I’m interested in joining a design team that prioritizes a culture of continuous learning and collaboration.

Portrait of Tino Garcia
As a Senior-Level User Experience and Product Designer,

I'm skilled in 4 key areas:

01Experience Design

I’ve collaborated with multi-disciplinary teams to define the user's moments, touchpoints, and the different elements they will experience using a product or a service.

02Product Strategy

I lead and direct the design process, considering both the business and user perspectives, to achieve their visions and goals.

03User Research

I’m skilled in planning and conducting qualitative and quantitative research, analyzing information, and generating and presenting reports to stakeholders and the team.

04Visual Design

My educational background in Visual Communications and Graphic Design give me a solid mix of skills and insights. I value how exploration and curiosity can boost creativity, and I believe everything is connected in the creative process.

My experience

A bit about my experience design journey

2006
Impremedia
Online News Publishing

My first job as a Web Designer involved launching a CMS portal with 14 sites, shifting from traditional publishing to a digital-first strategy for Spanish-language content.

2009
Beachbody
D2C Fitness and Wellness

Started as Senior Web Designer, then promoted to Art Director. Used A/B and user testing to enhance conversion and e-commerce optimization.

2014
ABS-CBN
B2C Digital Streaming Platform

Brought on by ABS-CBN as UX Director to build the first in-house UX team in NA. Designed the experience for the company’s flagship streaming platform, TFC.tv.

2021
Prodege
B2B2C Consumer Insights & Marketing

Began as Senior Product Designer, focused on Growth & Onboarding, Retention Engineering, and LTV Optimization.

Resume

Tino Garcia

Senior Product Designer and UX Design Leader · Los Angeles, California
Download PDF ↓
Summary

Senior Product Designer and UX Design Leader specializing in high-scale B2C and subscription platforms. I thrive at the intersection of habit-forming UX and business growth.

Experience
Senior Product Designer · Prodege2021 – Present
B2B2C Consumer Insights & Marketing

Focused on Growth & Onboarding, Retention Engineering, and LTV Optimization. Led the Swagbucks onboarding rewrite: +20% onboarding activation, +22% Day-1 retention, +17% user LTV.

UX Director · ABS-CBN2014 – 2021
B2C Digital Streaming Platform

Built the first in-house UX team in NA. Designed the experience for the company’s flagship streaming platform, TFC.tv: +22.4% registered-to-paid conversion.

Senior Web Designer → Art Director2009 – 2014
D2C Fitness and Wellness

Used A/B and user testing to enhance conversion and e-commerce optimization.

Web Designer2006 – 2009
Online News Publishing

Launched a CMS portal with 14 sites, shifting from traditional publishing to a digital-first strategy for Spanish-language content.

Skills
Experience DesignProduct StrategyUser ResearchVisual DesignDesign SystemsA/B Testing
Education

Visual Communications and Graphic Design

Contact

Let's talk

I’d love to talk about how I can help your team build products people come back to.

Location
Los Angeles, California
Your email app should open with the message ready to send. If it doesn't, write to yosoytino@gmail.com.